BRUSHWOOD ROSE , Chloe. Virtual Curriculum: Digital Games as Technologies of Aesthetic Experience and Portential Spaces. Journal of the Canadian Association for Curriculum Studies, [S. l.], v. 4, n. 1, 2006. DOI: 10.25071/1916-4467.16998. Disponível em: https://jcacs3.journals.yorku.ca/index.php/jcacs/article/view/16998. Acesso em: 24 nov. 2024.