Virtual Curriculum: Digital Games as Technologies of Aesthetic Experience and Portential Spaces

Auteurs-es

  • Chloe Brushwood Rose

DOI :

https://doi.org/10.25071/1916-4467.16998

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Publié-e

2006-09-01

Comment citer

Brushwood Rose , C. (2006). Virtual Curriculum: Digital Games as Technologies of Aesthetic Experience and Portential Spaces. La Revue De l’association Canadienne Pour l’étude De Curriculum , 4(1). https://doi.org/10.25071/1916-4467.16998

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Articles